1. Background: Paradigm Shift from "Display" to "Entertainment"
Recently, TSNN, a leading U.S. exhibition industry media outlet, published an article titled "Beyond Booths: Bringing Beauty to Life With Infotainment at Trade Shows," exploring in depth how "Infotainment" is transforming modern exhibition design thinking and brand communication methods.
"Infotainment is not about gimmicks – it's about creating memorable, meaningful interactions that resonate long after the trade show ends."
The article points out that current exhibitions have evolved from "information display spaces" to "brand experience venues." The era of simply displaying products is gone, as visitors now care more about participation, emotional resonance, and memory retention. Therefore, booth design is shifting from "visual attraction" to "immersive experience," and Infotainment is the core methodology of this transformation.

Infotainment transforms booths from display spaces to experience centers
2. Why Infotainment is Becoming a Trend in Exhibition Design
Against the backdrop of increasingly fierce competition in the global exhibition industry, the rise of Infotainment is not accidental but an inevitable trend driven by multiple factors:
Attention Scarcity: Exhibition venues are crowded with dense foot traffic and numerous booths. Brands must capture visitor attention within 3-5 seconds, and traditional "static booths" are no longer sufficient.
Rising Demand for Emotional Connection: B2B clients are no longer satisfied with just "seeing products"; they want to "feel the brand" and "identify with values," which requires booths to have "storytelling" capabilities.
Social Media Dissemination: Interactive and entertaining booths are more likely to be photographed and shared by visitors, creating secondary dissemination, which is especially important in the digital age.
Data and Technology Support: Technologies such as AR, VR, sensors, and interactive screens are increasingly mature and cost-effective, moving "entertainment experiences" from concept to implementation.
Therefore, Infotainment is not a "flashy gimmick" but an upgrade in "brand communication efficiency."
3. Case Analysis: Three Core Elements of Infotainment
Through multiple case analyses, TSNN's article summarizes the three core elements of Infotainment booth design:
1. Interactivity No longer "you watch while I display," but "you participate as I create." Examples include: gamification experiences (brand mini-games, quiz challenges), DIY workshops (product customization, on-site production), digital interactions (touchscreens, virtual reality experiences).
2. Storytelling Excellent Infotainment booths are not "feature piles" but "story threads." Booth spaces are designed as journeys: visitors enter from the entrance → learn about the brand through interactive experiences → resonate at climax moments → leave with memorable takeaways.
3. Emotional Resonance What truly makes people remember is not "what they saw" but "what they felt." For example: aesthetic design (space color schemes, lighting atmosphere, music rhythm); emotional triggers (surprise, curiosity, recognition, sense of belonging); value resonance (alignment between brand philosophy and visitor needs).
The core logic of these three elements is: make visitors not just "pass by," but "stay, participate, remember, and spread."
4. Chinese Perspective: Opportunities and Challenges for Infotainment in Domestic Exhibitions
For Chinese exhibition design and execution companies, Infotainment represents both opportunity and challenge.
Opportunities:
Domestic exhibitions are large-scale and diverse, providing rich application scenarios for Infotainment (such as tech shows, beauty shows, auto shows, home shows, etc.); China has cost and supply chain advantages in interactive technologies (such as AI, AR, projection, sensors); younger generations of visitors and decision-makers have high acceptance of "experiential marketing" and are willing to try new formats.
Challenges:
Some clients still adhere to the traditional thinking of "booth = product display" with insufficient understanding of Infotainment's value; uneven budget allocation: willing to spend on "large booths" but not on "experience design"; high execution threshold: requires coordination among design, technology, content, and operations teams, demanding higher capabilities.
Breaking Through:
Speak with cases: demonstrate traffic and conversion brought by Infotainment through successful projects; modular solutions: provide replicable and scalable Infotainment design templates; data-driven: prove effectiveness with metrics like interaction data, dwell time, and social sharing volume.
5. StarRise Perspective: How We Understand "The Future of Booths"
In StarRise's view, Infotainment is not just a design method but a strategic mindset:
"The essence of a booth is not space, but relationship – the relationship between brand and visitors."
Future booth design will no longer use "square meters" as the core metric but "experience depth" and "dissemination breadth" as measurement standards. We believe:
Small and refined interactive booths can outperform large and empty traditional booths; one experience that makes people stay for 3 minutes beats 10 booths they hurriedly pass by; designs that visitors photograph and share are truly vital designs.
Therefore, we encourage clients not to just ask "how big is my booth," but to ask:
"What can my booth make visitors remember?"
This article references and quotes from the TSNN article Beyond Booths: Bringing Beauty to Life With Infotainment at Trade Shows.
This article is published by StarRise Global. Copyright belongs to the original author.